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Camelot unchained factions
Camelot unchained factions








K&G: What are your thoughts on players Zerging?ĬSE: As per our Kickstarter, while I personally don’t enjoy Zerging, we recognize that many players do, and that we must not only be able to support it, but also to build in player counters. If we can’t do that, the RvR portion of our game will fail. We must also make losing hurt enough so that players can’t min/max the keep trading. Losing your special places must be painful, especially if your realm is in the majority.

camelot unchained factions

K&G: What incentives are there for players to hold on to Keeps/Towers/PoIs/etc., that discourage people from simply wanting to trade/swap objectives all the time?ĬSE: The carrot and the stick. will matter a lot, as we are not going with mirrored races and classes. In Camelot Unchained, your choice of faction, race, etc. Each race will also have individual banes and boons that will offer further differentiation among the races. The Dvergr of the Viking realm will probably be the best crafters in the world. K&G: Can you give us examples of how the factions are different other than looks and names?ĬSE: As might be expected, our Arthurians will have access to heavier armor than the other races, while the bows of the Tuatha De Danann will be more effective than those of the other realms.

camelot unchained factions

Allowing our players to stay connected at all times, to each other and to what is going on in the game, is something we look forward to doing. FYI, we recently tested our new chat server tech, which will allow players to log in and communicate with their friends and guildmates regardless of whether they are using the game’s client or programs such as Trillian. How much farther we go with the social aspects will be determined by our stretch goals. K&G: Are there any plans for social features? Things like in-game clubs/pubs and a large variety of social gear/activity’s (thinking Anarchy Online’s nightlife or SWG entertainer, some form of mini-game card game or anything outside the main focus of the gameplay).ĬSE: We will have some social features (such as player-run inns), and there will certainly be something to do besides crafting and killing other players. As a game with horizontal progression, Camelot Unchained will focus on having a lot of different skills for the players, but also on trying to lower the power gap in individual skills between new players and veterans. Not character levels in the traditional sense (Ding Gratz! Now add +x to HP, etc.) but skill levels. K&G: Are there levels in Camelot Unchained? If so, how do you handle/balance low and high level people fighting each other?ĬSE: Yes, there will be levels for individual skills and abilities. Also, that style of gameplay doesn’t fit what our Founders have told us they are looking for in Camelot Unchained. There are enough games that already do this, some quite well, and we don’t need to add another to that list. What I’m willing to say for now is that we don’t want a lot of bunny-hopping players dodging incoming attacks. K&G: What is the combat system like? Twitch based, Action-rpg or traditional mmo hotkey based?ĬSE: To date, we have said that we are going for an old-school approach to certain aspects of our game, and this would certainly be one of them. I think you’ll enjoy what they sent back.  We asked you to come up with the questions you want answered most, and then we just threw them at CSE in a nice big unorganized pile. We decided it was time to really start getting to the nitty-gritty details of Camelot Unchained, and we wanted you (our readers) to begin the discussion.

camelot unchained factions

 So it’s only natural that I would bug Mark Jacobs to subject himself to our barrage of question.  The CSE team has been hard at work pushing out lots of background information in the form of lore and stories to really set the premise for what’s going on in the world. I can’t believe we’re coming up on nine months since Camelot Unchained was funded via Kickstarter.










Camelot unchained factions